
ORIGINATOR
A builder from 0 to 1, turning ideas into reality with creativity and execution.
SYSTEM 01 : Business Simulation Universe
Connecting children, heritage, and commerce — turning vulnerability into craftsmanship.
THE FRUSTRATION
Real Business Has No Multiple Choice
After competing in the NEC and finishing in the Global Top 6, a question lingered: why do we learn business through multiple-choice questions and case analyses? The real business world has no A, B, C, or D options — no standard answers, only infinite variables, real-stakes competition, and unpredictable consequences. I decided to stop "taking tests" and start building a business world from scratch, where participants could truly operate, compete, fail, and grow.
The Architecture · System Design
Building a Three-Kingdom Economy

We designed a complete macroeconomic simulation system from the ground up. The virtual world consists of three independent nations, each with two core roles: Traders and Manufacturers. Manufacturers produce goods and manage costs; Traders must not only procure and price strategically, but also conduct roadshow presentations to pitch their products to buyers,just like in the real business world, having a great product isn't enough; you need to sell the story behind it. Every decision, including production, pricing, procurement, inventory, and how you pitch on stage ripples through the entire market. No standard answers. Only real economic logic.


Stock System

The most innovative piece of the entire system, we built a fully functioning stock market for each nation. Stock indices fluctuate in real time based on domestic and international events — military stocks surge during wartime, export companies plummet under trade blockades, tax adjustments shift earnings expectations. Participants don't just run businesses; they must read the macro landscape and make investment decisions.

Final Impact
200+ Players, 5 Cities



In the end, over 200 students from five cities joined the competition. They operated businesses, traded goods, waged wars, and invested in stock markets inside the world we created — experiencing the complexity and thrill of real business. This was no longer a traditional business competition. It was a living, breathing commercial ecosystem.
SYSTEM 02 : Charity, Redesigned
A three-kingdom virtual business world — from one frustration to an entire ecosystem.
The Discovery · Origin When Charity Hits a Wall
For years, I had been sponsoring children with autism, supporting their therapy to help them integrate into everyday life. Many of them made incredible progress. But I found that when they grew up and tried to find jobs, reality hit hard. Employers saw their background and hesitated. Therapy helped them become capable, but it didn't give them a career. I realized that traditional charity , donating money, has an expiration date. What these children needed wasn't more donations. They needed a system.

The Spark · Connection
Sand Painting & Fish Skin Painting
During a visit, I sat with the children and painted sand art together. I noticed something remarkable: they could pour themselves entirely into the tiniest details — patient, focused, and precise. That quality stuck with me. Then, on a business trip with my mother, I encountered a fish skin painting artisan,a practitioner of a Chinese intangible cultural heritage craft. The same focus. The same devotion to detail. The connection clicked: what if these children could learn this ancient craft?

I began building a system to bridge the gap. The children started learning fish skin painting techniques from heritage artisans. To turn their work into income, we set up a Taobao e-commerce store, giving their creations a direct path to market.
To take the products further, we partnered with Nancy, a student from Parsons School of Design, to create modern packaging and pattern designs.
We brought their story into the Business Simulation. Fish skin art products became the official awards for competition participants ,providing these children with a consistent source of income, not just a one-time sale.

From Craft to Commerce



The Result · Real Numbers
To date, the children's fish skin art products have generated over ¥22,000 in sales. The number keeps growing.My two systems locked together: one trained future business leaders; the other funded the livelihoods of children who needed it most. The competition didn't just consume products — it sustained a charity engine.
For me, true value of creativity lies in how many people's lives it can touch.